
Hi, I’m Antonio Hajden
I’m a designer with a poet’s soul. Interested in what things are, what they mean, and how they should feel before they become real. I work across video games, art, travel, events, writing, visual systems, and whatever else proves interesting enough to obsess over.
Here you can stumble onto my thoughts about any of that and more.
Tidbits and trivia:
- 2026
Restarted game development - 2022
Started applying my systems and pacing thinking to travel design and event management as part of Esphera, full time. At the same time went on a hiatus from game development. - 2019
After nearly a decade of fiddling with Unity and gamedev as a hobby, through 2018 I added programming to my fledgling art and design skills. Then in 2019 I started developing Solomeow’s Magic Blast. - Prior to 2019
Worked mainly as a web and graphic designer. Abandoned countless game projects. Participated in several game jams, with the last solo Ludum Dare entry landing in 2019. - 2008
Felt inspired by Braid, Aquaria and Newgrounds to want to start developing games. - Early years
Childhood and adolescence were spent enamored with stories and games such as: Fallout, Zelda, Diablo, Magic the Gathering, and Dungeons & Dragons. Also poetry. Everything else was deemed of little to no consequence.