
Hi, I’m Antonio Hajden
I’m a poetic soul drawn to design, art, and experience systems. Interested in what things are, what they mean, and how they should feel before they become real. I work across video games, travel & events, writing, visual systems, and whatever else proves interesting enough to obsess over.
Here you can stumble onto my thoughts about any of that and more.
How I got here:
- 2026
Restarted game development and this website. - 2022
Started applying my systems and pacing thinking to travel design and event management as half of Esphera, full time. At the same time went on a hiatus from game development. - 2019
After nearly a decade of fiddling with Unity and gamedev as a hobby, in 2018 I added programming to my art and design skills. Then in 2019 I started developing Solomeow’s Magic Blast with Unity and C#. - Prior to 2018
- Worked as a freelance web and graphic designer, while learning to develop games.
- Interest in game design led me on a path of becoming proficient in the various production skills a video game needs. Abandoned countless game projects.
- Participated in several game jams, with the last solo Ludum Dare entry landing in 2019.
- Got addicted to Dota 2 and Candy Crush Saga. Have since recovered.
- 2008
Inspired by Braid, Aquaria and Newgrounds to start developing games, a wish that had already been forming for years by then. - Early years
Was enamored with stories and games such as: Alex Kidd, Sonic, Diablo, Fallout, Zeldas (Link’s Awakening and Ocarina of Time predominantly), Magic the Gathering, and Dungeons & Dragons. Also music, vocal instruments, lyrics and poetry within them.