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About

Hi, I’m Antonio Hajden

I’m a poetic soul drawn to design, art, and experience systems. Interested in what things are, what they mean, and how they should feel before they become real. I work across video games, travel & events, writing, visual systems, and whatever else proves interesting enough to obsess over.

Here you can stumble onto my thoughts about any of that and more.

How I got here:

  • 2026
    Restarted game development and this website.
  • 2022
    Started applying my systems and pacing thinking to travel design and event management as half of Esphera, full time. At the same time went on a hiatus from game development.
  • 2019
    After nearly a decade of fiddling with Unity and gamedev as a hobby, in 2018 I added programming to my art and design skills. Then in 2019 I started developing Solomeow’s Magic Blast with Unity and C#.
  • Prior to 2018
    • Worked as a freelance web and graphic designer, while learning to develop games.
    • Interest in game design led me on a path of becoming proficient in the various production skills a video game needs. Abandoned countless game projects.
    • Participated in several game jams, with the last solo Ludum Dare entry landing in 2019.
    • Got addicted to Dota 2 and Candy Crush Saga. Have since recovered.
  • 2008
    Inspired by Braid, Aquaria and Newgrounds to start developing games, a wish that had already been forming for years by then.
  • Early years
    Was enamored with stories and games such as: Alex Kidd, Sonic, Diablo, Fallout, Zeldas (Link’s Awakening and Ocarina of Time predominantly), Magic the Gathering, and Dungeons & Dragons. Also music, vocal instruments, lyrics and poetry within them.